Please check the SAU Library webpage for the most up-to-date hours.
Reference Desk 563/333-6245
Email at : librefdesk@sau.edu
Law and Legislation:
this tab covers the legal aspects of technology in the classroom.
Social Aspects:
this tab covers both adults and children, health and societal views.
Definition: Educational Technology
ed·u·ca·tion·al tech·nol·o·gy
noun
noun: educational technology; plural noun: educational technologies
digital technology used to facilitate learning.
From Merriam Webster:
hy·brid | \ ˈhī-brəd \
(Entry 1 of 2)
1: an offspring of two animals or plants of different subspecies, breeds, varieties, species, or generaa hybrid of two roses
2: a person whose background is a blend of two diverse cultures or traditions
3a: something heterogeneous in origin or composition : COMPOSITE hybrids of complementary DNA and RNA strandsa hybrid of medieval and Renaissance styles
b: something (such as a power plant, vehicle, or electronic circuit) that has two different types of components performing essentially the same functiondrives a hybrid that gets really good mileage
hybrid adjective
Definition of hybrid (Entry 2 of 2)
1: relating to or produced from parents of different species, varieties, or breedsa hybrid rosehybrid cattle
2: having or produced by a combination of two or more distinct elements : marked by heterogeneity in origin, composition, or appearance… difficulties with normal English are … its hybrid vocabulary and the irregularities of English spelling.— G. A. Millera hybrid style
3: having two different types of components performing essentially the same function: a hybrid vehicle
Online Learning
1.A term to describe an emerging approach to learn at students’ own premise through advanced information-communication technologies (such as Blackboard, Moodle, YouTube, Virtual Reality) either asynchronously or synchronously. Learning conducted over the internet.
screen time
noun
noun: screentime
1.
the time allotted to or occupied by a particular subject, actor, etc., on film or television.
"these characters deserve more screen time"
2.
time spent using a device such as a computer, television, or games console.